The Numero® Rules Chart should definitely be visible (in one form or another) when introducing a class to Numero®. These rules can be printed on the board, or the Rules Chart displayed; but one way or another, it is imperative that the rules are clearly visible while children are learning the game.
The Numero® Tips should also be visible to students learning the game. Contact Julie@ietpl.com.au to receive a copy of these tips. You can then do them up in any way that suits your classroom.
What does Numero® teach?
Numero® can quickly become an integral part of any class mathematics program, from junior primary grades through to secondary mathematics classes. In its early levels, Numero® develops:
- basic number recognition from zero to 15
- basic number facts of all four operations
- speed of recall.
As the game develops and players move to more difficult levels with the introduction of Wild Cards, additional concepts and skills are developed and reinforced including:
At its higher levels, with the introduction of more wild cards and scoring, Numero® continues to challenge minds and develop concepts such as:
- squared and cubed roots
- multiple equations
- point scoring.
At all levels of Numero® there is a high level of problem solving and understanding of strategy which develops from basic stages with young students to complex moves that will challenge the brightest mathematical mind.
Numero® continues to challenge. Because the game develops with a player’s mathematical understanding, it always provides a new and unique challenge to the players, and, like all ‘great’ games, just keeps on keeping on.